Ubisoft
Animation Programmer
- Location
- Montreal, QC, Canada
- Work model
- OnSite
- Employment
- FullTime
- Posted
- Added to Codestelle
Language requirements
- German
- Not specified
- English alone
- Not specified
Based on explicit wording in the listing. “Not specified” does not mean a language is optional.
About this role
We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real—together.
What you’ll do
- Collaborate with animation, programming, and motion capture teams to understand needs and develop appropriate solutions.
- Analyze existing animation features within the game engine.
- Design, develop, and maintain scalable animation systems.
- Create tools and systems that support dynamic and living worlds.
- Maintain and optimize existing animation systems for upcoming projects.
- Write clear and structured code while considering performance, memory usage, and compatibility.
- Combine technical and artistic perspectives to support strong visual representation.
- Research and develop new animation techniques, including procedural and physics-based animation.
- Monitor developments in animation technologies and share knowledge across teams.
- Contribute to the continuous improvement of animation tools and workflows.
What you bring to the team
- Experience with C++ and C#.
- Knowledge of Visual Studio.
- Strong understanding of 3D mathematics.
- Experience with animation techniques such as rigging, state machines, ragdoll physics, inverse kinematics (IK), and facial animation.
- Understanding of animation tool development and optimization.
- Ability to collaborate effectively with multidisciplinary teams.
- Attention to detail when identifying and resolving system issues.
- Clear communication skills for technical topics.