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Ubisoft

Senior Gameplay Programmer [Unannounced Project]

Location
Stockholm, Stockholm County, Sweden
Work model
OnSite
Seniority
Senior
Employment
FullTime
Posted
Added to Codestelle
Apply on company website

Language requirements

German
Not specified
English alone
Not specified

Based on explicit wording in the listing. “Not specified” does not mean a language is optional.

About this role

We are looking for a Senior Gameplay Programmer to work on an unannounced project.

As a Senior Gameplay Programmer within our team, you will help bring dynamic and engaging gameplay experiences to life, with a strong focus on destruction systems and interactive environments. You will work closely with programmers, designers, artists, and testers to design, implement, and evolve gameplay features using our in-house engine, Snowdrop. Throughout the full lifecycle of feature development, you will contribute both to what we create and how we create it, with a meaningful impact on technical quality and player experience. 

What you’ll do 

  • Design, implement, debug, and iterate on gameplay systems related to destruction and environmental interaction in collaboration with game designers  
  • Develop features in a C++ multithreaded engine using modern programming techniques  
  • Own the technical realization of complex gameplay features, from early prototypes to final implementation  
  • Collaborate closely with physics-aligned systems and engine features to ensure destruction behaviors feel consistent, responsive, and believable  
  • Optimize systems with strong performance awareness, including algorithms, memory usage, and bandwidth considerations  
  • Support designers and artists by exposing robust, usable gameplay tools and data  
  • Troubleshoot and resolve gameplay and system-level issues related to destructible content and systemic interactions  
  • Document systems and workflows to share knowledge and enable team adoption  
  • Participate in code reviews and technical discussions to maintain high-quality, maintainable code

What you bring to the team 

  • Strong experience programming in C++ within game development  
  • Solid understanding of gameplay architecture and system-driven design  
  • Interest in and practical knowledge of destruction systems, physics-adjacent gameplay, or systemic world interactions 
  • Ability to work comfortably in a multithreaded, performance-critical environment  
  • Clear communication skills and a collaborative, team-focused mindset