Ubisoft
Release & Build Specialist
- Location
- Saint-Mandé, IDF, France
- Work model
- OnSite
- Employment
- FullTime
- Posted
- Added to Codestelle
Language requirements
- German
- Not specified
- English alone
- Not specified
Based on explicit wording in the listing. “Not specified” does not mean a language is optional.
About this role
Join the team behind The Division Resurgence, an action RPG for iOS, Android, PC. As a Release Build Specialist, you will help ensure that the game is reliably built, tested, and released across all platforms, supporting both development and live operations.
You will work on the systems that automate game builds and releases, manage code and asset repositories, and maintain continuous integration and deployment pipelines. Your work will help ensure that stable, high-quality builds are consistently available for developers, QA teams, and release management.
You will also collaborate closely with QA and release teams to make sure that updates meet quality standards and are correctly deployed to players.
Build & Workflow Automation
- Work with the production team to design efficient workflows for building and releasing the game
- Configure and automate internal tools such as code repositories, build systems, and tracking tools
- Improve processes to make development and release cycles smoother and more reliable
Source Code & Asset Management
- Manage code and game asset repositories used to build the game on Android, iOS, and other platforms
- Ensure teams follow proper version control practices (Git / Perforce)
- Maintain clear separation between different development branches and ensure fixes are properly shared across versions
Continuous Integration / Continuous Deployment (CI/CD)
- Set up and maintain automated build and deployment pipelines
- Ensure regular and reliable generation of playable game builds and server environments
- Monitor build systems and resolve issues related to performance, storage, or versioning
Release Coordination
- Act as a link between the development team and the mobile release management team
- Work with QA teams to ensure builds meet quality standards before release
- Help ensure smooth and reliable deployment of updates across platforms
- Significant experience in DevOPs or Release Build Engineer within Video game industry
- Strong organizational and analytical and problem-solving skills
- Experience with version control systems (Git and/or Perforce)
- Comfortable working across Windows, Linux, and macOS environments
- Ability to script in languages such as Python, Bash, Shell or C#
- Familiarity with CI/CD pipelines and automation tools
- Experience in video games and familiarity with game development workflows is a must
- Good communication skills and ability to work with multiple technical teams